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Yucca's Stories (4)

Hello Sweet Puhekupla Readers,

So, I introduced myself and now I have a story to write. You all know who the 2 persons were who made Sulake, right? If not, then you’ll better be ashamed! Well, it all started with Aapo Kyrölä (Aapo) and Sampo Karjalainen (Apparatus) the 2 Co-Founders of Sulake. Habbo (Former: Hotelli Kultakala) was pre-born in 1999, as a hobby project by Sampo and Aapo. This was called Mobiles Disco, a virtual chat room designed for a Finnish band. After having been contracted to design a virtual game for Elisa (Finnish ISP), they were contracted for another project. So, Sulake Labs was born on 1 May 2000. And this is, where my story starts. (Ouch I can feel the excitement of you all!)


01 Aapo

- Question from an old interview; What is your biggest dream considering Habbo?
- Habbo has become much more popular and bigger than I ever expected. My dream is that Habbo would be longlife and that it would spread into users own pages, and we could create some new ways for the users to express themselves and develop their own stuff. At some point the users could really participate in creating the content, for example design their own furniture and maybe even sell them to other users.


02 Apparatus

- Question from an old interview; Reveal something about the designing of Habbo.
- In the early days everything was different: you could swear, hack and steal in Habbo. Hacking was considered great at start - a phenomenom, which was started by the users: we found it interesting to see how the users would modify the stuff we created into something completely different. Then the hacking started to take away the credibility of the service and also disturb other users so it had to be forbidden.


03 ArmasK

- Question from an old interview; What has been the funniest bug in Habbo?
- I wonder what has been the funniest... Well, nobody felt like laughing at the time, but when we first sold the posters, you could easily copy them by clicking and moving them. We were in a hurry to fix everything the next day, but the posters had been copied so much in just one night that they were worthless. We had to draw a completely new set of posters.


04 Drken

- Question from an old interview; What is the most enjoyable piece of work you have done?
- Coke Studios, which was up in 2002. There you could create really showy rooms, light effects and other specialities. It was awesome, because before that Habbo had had a phase, where the development wasn't so visible and thus not very interesting for a graphic artist. It was really nice to do pencil sketches and send them to clients, who were always excited about everything. In a way the early period of Habbo was the most fun, but still Coke Studios - maybe because you could do much more vibrant and visually better looking things. It had much more liberty on the rooms and furniture than Habbo had, which still seems to move in the direction Apparatus has decided.

So, we have had May 2000 (Aapo & Apparatus created Sulake Labs Oy & ArmasK joined), June 2000 (Drken popped in). Nothing very special happened during July 2000. Then in Augustus 2000 Hotelli Kultaka opened, in beta version. On september 2000 the Beta was over, and every user could join. The users really spreaded trough the Hotel that time And Aapo, Apparatus, ArmasK, Drken could barely deal it. Suddenly it was no enegery-drink time anymore. In october 2000 they made the decision to hire 3 more people. Toto, Retiisi & Opium were born. Currently Toto and Retiisi are well-known in the Habbo World, where Opium is totally forgot and was mentioned nowhere.


05 Toto

- Question from an old interview; What moment in Habbo's history has best stuck in your mind?
- Many moments, for example when we figured out a name for Habbo, made the UK Hotel and started to internationalize. I remember reading "happo" from a soda can as we were thinking about the name and someone - was it Retiisi - twisted it into "habbo". The name was better than the rest, even though nobody was really satisfied with it either. Apparatus drew the first logo and after a week the name started to feel good.


06 Retiisi

- Question from an old interview; What moment in Habbo's history has best stuck in your mind?
- A third memory is related to Kultakala's most legendary hacker, MikkoTheBoy's - banning. I guess the boy has still nearly ten years of ban ahead of him. All the people at Sulake gathered to MikkoTheBoy's laboratory to see Kultakala's worst hacker leave. He was one of the firsts to know how to hack before actual hacking devices. Those kinds of people were considered as kings in other habbo's eyes. (Note by Yucca: MikkoTheBoy was actually Sulake Staff! How thrilling must that be for him.. but I will talk about this soon.. ;-)).


07 Opium

Story number 4! With some big news. I finally managed to find out who the first 16 Employees of Sulake were. I also managed to get the characters of them all! (Some not completely, unfortunately). I ended my previous story with the statement "Also noticed that there aren't any female employees?". Well, in this story there will be 1.. and you all know her! So, lets begin the story with, again, October 2000.

So here we are, on 19 October 2000 - Drken, ArmasK, Aapo & Sampo came back from Brazil. Directly followed to hire 3 new persons - Toto, Retiisi & Opium. After that, the guys were building the hotel, adding new features and on 16 January 2001 they launched Habbo UK Ltd in beta version. (This was the first time the name "Habbo" showed up). On 24 January 2001 Habbo UK went open for the public, under the command of Apparatus (Seems to be the Hotel Manager) & Cindy (Anne Isaksson) the Community Manager. After the launch it went hard with the Hotels, so Sulake decided to hire more persons. Mikko Väyrynen, Tuulikki Uotila, Timo Ahde, Sulka Haro wer hired in February 2001.

[08] Laiskimus]
Laiskimus, aka Mikko Väyrynen did not seem to be quite sucessfully. He started around 2001 as an Graphic Designer, and left Sulake somewhere after September 2003. His habboname has never popped up somewhere, and there are not any works of him known. He was the #8 Employee of Sulake. We only managed to get his avatar in pieces, some christmas hat was in front of his look ;-), ok - it was ArmasK his christmas hat. Unfortunately we also don't have from the interview, because he also had left the company during that time.

[09] Tuu
Tuu, aka Tuulikki Uotila was the first female employee. She was employee number 9. She started as an Office Manager for Sulake in February 2001. Later, she became the Community Manager for Habbo FI, right after Belly (who was the Hotel Manager & Community Manager. Tuu took her Community tasks over. In February 2003, Belly left as Hotel Manager and Tuu became Hotel Manager in April 2003. She was internationally famous. Tuu left Sulake in Augustus 2009, handling her duty to Seitikki. We also have her old character only in pieces, because this time there was a sledge in front of her shoes.
- Question from an old interview; What moment in Habbo's history has best stuck in your mind?
- At some point information about beta-Kultakala started to spread through MSN, and I, with my Mobiles Disco-pals, tested it with excitement. I used the console to tell kyrpov about bugs and I played a lot of Battleship. At the end of the year 2000 kyrpov asked me, via the console, would I like to work at Sulake, and I sent my details to him with the console (oops, now you shouldn't do that!) and we arranged an interview. Kyrpov and Apparatus interviewed me at Taivas. Kyrpov still laughs at me, coming to the interview wearing a jacket suit, which I wore at work of that time. And then I was hired at Sulake. It didn't have an own office yet and the first month I had to arrange a new office space for Sulake. In March we got to Hietalahti in our first own office. On the first week the Internet connection didn't work and I remember, how Sulka worried about not being able to do anything.

[10] Painimies
Painimies, aka Timo Ahde is probably well-known in Habbo. He started working for Sulake in February 2001 as an Graphic Designer, and is there by the #10 employee. He is promoted somewhere to Senior Graphic Designer. He was responsible for some hotel views (Brazil, Canada, USA, Germany & China). His first own piece of furniture made was the Holo-Boy (I still think that's the most prettiest designed furniture). The Holo-Boy was released in the Hotel as an gift for the users (UK's first birthday). It was also one of the first pieces of rare furniture. Fact here that Painimies also designed Snowstorm - Yay Painimies!
- Question from an old interview; Reveal something about the designing of Habbo.
- Nearly every old and new hotel view I’ve designed has a stone statue as a detail. Some hotel views have it hidden, but nearly every one of them have it. I’ve also designed a public space where I’ve hidden a birthday congratulation for my godfather, but I won’t tell which room it’s in or where it’s hidden. (Note by Yucca; You can probably find the message in an public room, where a tiny "ball" is in. Also named as "Painimies Ball").

[11] Sulka
Sulka, aka Jussi 'Sulka' Haro is the current Lead Concept Designer for Sulake since late 2003. He started working for Sulake in February 2002. Note; Sulka is just his nickname, which he also uses instead of his real name. Sulka means "Feather". He is also known as Developer Fragwyz, who introduced the merge on CA / US. He started at Sulake as an 'Technologist' and further positions are unknown / not clear. You can see Sulka online when there is a new version released on Habbo UK.
- Question from an old interview; What moment in Habbo’s history has best stuck in your mind?
- The opening of the Japanese Hotel was quite jokey. It was the fourth Hotel and all the Finnish users invaded the Hotel. The Japanese users were a bit frightened of course, because they didn’t even have the same langauge. We had to create a block, which prevented Finnish users to enter the Japanese Hotel. That block was created by me.

So that was it for this time, a huge update. If you have any old Sulake characters, please feel free to share them. Next time I will start with Muhmi, WhatWasit & Paolo, the #12 - #13 & #14 employees.

Love,

Yucca

I noticed my posts are also translated in Portugues, how cool is that! Click. And in Dutch too Click!. And it's going to be translated on habbojoy.de - Click!

10 replies on “Yucca's Stories (4)”

Awesome! I love you (L) _____ (L)

My question again (XD): We'd like to have your "stories" on our fansite, habbojoy.de. Would you allow us to publish them in german?

I REALLY WANNA KNOW WHERE I CAN FIND THAT HIDDEN MASSAGE FROM PAINIMIES! SOMEBODY KNOWS WHERE I CAN FIND IT? :D

I know the ball... but I can only find it in Hallway II. Can you tell me where else I can find this ball?

What's special about the Sun Terrace? And I don't think that the lamps in the Library are Painimies balls. And I also don't think that a face is a message, but thanks for the tips! :D
Keep searching ;)

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